10 PRINT CHR$(205.5+RND(1)); : GOTO 10
This book takes a single line of code - the extremely concise BASIC
program for the Commodore 64 inscribed in the title - and uses it as a
lens through which to consider the phenomenon of creative computing and
the way computer programs exist in culture.
The authors of this
collaboratively written book treat code not as merely functional but as a
text—in the case of 10 PRINT, a text that appeared in many
different printed sources—that yields a story about its making, its
purpose, its assumptions, and more.
They consider randomness and
regularity in computing and art, the maze in culture, the popular BASIC
programming language, and the highly influential Commodore 64 computer.
